MEANWHILE the biggest names in gaming are retreating to safe bets, a new wave of indie-friendly publishers is quietly building an alternative system — and it’s starting to look like a proper power shift.
The backdrop is messy at the top end. Electronic Arts has been bought out by a Saudi-led consortium, a move expected to push it towards more cautious, hit-led decisions. Microsoft has bought Activision and Bethesda and then ordered waves of redundancies. Ubisoft has cancelled several titles and is posting big losses. With development costs rising, big companies are focusing on legacy brands and freezing recruitment — not exactly fertile ground for oddball brilliance.
In that vacuum, smaller developers who can’t get investment through traditional routes are banding together and creating boutique publishers designed to support grassroots talent. Kinetic Publishing was formed by the creator of indie ghost-hunting hit Phasmophobia to back new studios. Outersloth is the funding arm of InnerSloth — the Among Us studio — launched in 2024 specifically to support idiosyncratic concepts.
London-based Kepler Interactive, formed in 2020, backed Clair Obscur: Expedition 33, the most critically acclaimed title of 2025. And Inner Pocket has just been announced: a publisher founded by industry veterans and focused on “intimate and engaging” experiences.
The tools for a grassroots boom are already here. Digital storefronts like Steam and the App Store offer global reach, while social media has made marketing cheaper. Where showing a game at events like E3 used to be a pricey necessity, many titles now break via online showcases or fan communities on Discord and Reddit. Developers are also finding money outside classic publishing deals, tapping regional arts networks and funding bodies, and teaming up in local hubs — something seen recently at the Develop Conference in the UK, where studio collectives pooled expertise.
It’s not all rosy: discoverability remains brutal when hundreds of new titles land on Steam every week. Still, as mainstream publishers drop ambitious and experimental projects, more networks are stepping in to help — and PocketPair publishing head John Buckley has predicted more hit games will come from publishers most players have never heard of.
Do you trust the big franchises more — or are you more likely to gamble on a smaller indie idea?
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